//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Moderate
        }
    }
}

//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Moderate
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle Moderate
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================

import Egyptian_Camelry_Shield_anim.txt

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Small
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Moderate
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Cavalry E Mercenary_BoredA
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible
				Connect LeftForearm EgyptianCamelryShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
            version
            {
				Visual Cavalry E Mercenary_BoredB
				tag SpecificSoundSet 0.40 false HorseGrunt checkVisible
				connect LeftForearm EgyptianCamelryShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Walk
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.65
            }
        }
		set hotspot
        {
            version
            {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.81
            }
        }
		set hotspot
        {
            version
            {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.85
            }
        }
		set hotspot
        {
            version
            {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.89
            }
        }
		set hotspot
        {
            version
            {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.94
            }
        }
		set hotspot
        {
            version
            {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.94
            }
        }
		set hotspot
        {
            version
            {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.94
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy Frozen
        set hotspot
        {
            version
            {
				Visual Cavalry E Mercenary_IdleA
				connect LeftForearm EgyptianCamelryShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
        set hotspot
        {
            version
            {
			    Visual Cavalry E Mercenary_attackA
                tag Attack 0.50 true
                tag GenericSound 0.40 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.0
            }
	        version
            {
				Visual Cavalry E Mercenary_attackB
                tag Attack 0.71 true
                tag GenericSound 0.40 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.2
            }
	        version
            {
				Visual Cavalry E Mercenary_attackC
                tag Attack 0.62 true
                tag GenericSound 0.40 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 0.85
            }
        }
		set hotspot
        {
            version
            {
			    Visual Cavalry E Mercenary_attackA
                tag Attack 0.62 true
                tag GenericSound 0.50 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.25
            }
	        version
            {
				Visual Cavalry E Mercenary_attackB
                tag Attack 0.88 true
                tag GenericSound 0.50 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.87
            }
	        version
            {
				Visual Cavalry E Mercenary_attackC
                tag Attack 0.77 true
                tag GenericSound 0.50 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.06
            }
        }
		set hotspot
        {
            version
            {
			    Visual Cavalry E Mercenary_attackA
                tag Attack 0.64 true
                tag GenericSound 0.51 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.3
            }
	        version
            {
				Visual Cavalry E Mercenary_attackB
                tag Attack 0.91 true
                tag GenericSound 0.51 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.96
            }
	        version
            {
				Visual Cavalry E Mercenary_attackC
                tag Attack 0.79 true
                tag GenericSound 0.51 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.11
            }
        }
		set hotspot
        {
            version
            {
			    Visual Cavalry E Mercenary_attackA
                tag Attack 0.66 true
                tag GenericSound 0.52 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.35
            }
	        version
            {
				Visual Cavalry E Mercenary_attackB
                tag Attack 0.95 true
                tag GenericSound 0.52 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 2.05
            }
	        version
            {
				Visual Cavalry E Mercenary_attackC
                tag Attack 0.82 true
                tag GenericSound 0.52 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.16
            }
        }
		set hotspot
        {
            version
            {
			    Visual Cavalry E Mercenary_attackA
                tag Attack 0.70 true
                tag GenericSound 0.53 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.4
            }
	        version
            {
				Visual Cavalry E Mercenary_attackB
                tag Attack 0.99 true
                tag GenericSound 0.53 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 2.14
            }
	        version
            {
				Visual Cavalry E Mercenary_attackC
                tag Attack 0.85 true
                tag GenericSound 0.53 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.21
            }
        }
		set hotspot
        {
            version
            {
			    Visual Cavalry E Mercenary_attackA
                tag Attack 0.70 true
                tag GenericSound 0.53 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.4
            }
	        version
            {
				Visual Cavalry E Mercenary_attackB
                tag Attack 0.99 true
                tag GenericSound 0.53 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 2.14
            }
	        version
            {
				Visual Cavalry E Mercenary_attackC
                tag Attack 0.85 true
                tag GenericSound 0.53 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.21
            }
        }
		set hotspot
        {
            version
            {
			    Visual Cavalry E Mercenary_attackA
                tag Attack 0.70 true
                tag GenericSound 0.53 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.4
            }
	        version
            {
				Visual Cavalry E Mercenary_attackB
                tag Attack 0.99 true
                tag GenericSound 0.53 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 2.14
            }
	        version
            {
				Visual Cavalry E Mercenary_attackC
                tag Attack 0.85 true
                tag GenericSound 0.53 true
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				length 1.21
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Cavalry E Mercenary_FlailA
				connect LeftForearm EgyptianCamelryShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot bloodspurtflail hotspot
            }
        }
    }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry E Mercenary_DeathA
                tag SpecificSoundSet 0.63 false HeavyFall checkVisible
				tag SpecificSoundSet 0.12 false HorseDeath checkVisible
				connect LeftForearm EgyptianCamelryShield hotspot
//VFXs
				Connect hotspot bloodspurt hotspot
				Connect hotspot blooddecal hotspot
				length 1.2
			}
		}
	}
}
